I wrote yesterday about the movie, The Social Network, and a few lessons I observed about turning ideas into reality. Today, I'd like to extrapolate a finer point from the movie and talk about a principle I first observed in the world of design.
Shortly after the movie hit theaters, an article on CNN talked about how people's perceptions of the website, Facebook, have been changing. (CNN: Facebook movie may be changing opinions about site.) The article points to a study that shows an increasingly positive perception of Facebook among young people, while the perception of older people may have dropped off since the release of the movie.
I believe one of the driving factors behind this phenomenon is what designers call "a conceptual model". A conceptual model, like an allegory or parable, is really just an analogy comparing something unfamiliar with some familiar. It is a way to help people connect with something new by showing the similarities to something well established.
We see conceptual models at work all the time in computers. We call the main screen on our computers the "desktop" and we refer to electronic documents as "files". The concept of "windows" is a way to help people understand multiple self-contained views of information. We refer to a summary or collection of key information as a "dashboard", borrowing the term from our cars.
Watch the following clip from the movie, The Social Network, and you'll instantly recognize one of the "conceptual models" on which the website, Facebook, was founded.
When I saw this movie in the theater, this particular scene created a stirring among the crowd as friends turned to each other, whispering, and giving each other a knowing look. As Mark, in the movie, ran back to his dorm room to implement his new idea, the audience understood, some perhaps for the first time, a conceptual model for a Facebook feature many of them probably hadn't given much thought.
When innovation and design are built on a strong conceptual model, and when people can clearly make the connection between the two, the design itself seems obvious. People look at the simplicity and elegance of the design and say, "why didn't I think of that?"
The same principles can be applied to innovations within organizations, not just product design. The key, however, is to recognize what is common in the human experience and find a way to apply these insights in a productive way. Trying to change human behavior is an uphill battle, but finding a conceptual model with which people can identify will change the equation.
The conceptual model presented in this movie for the "Relationship Status" feature of Facebook is clearly geared toward people in the dating scene, so it is no surprise that this didn't resonate with an older generation. What is most amazing to me, however, is how a simple conceptual model, presented in a movie that (perhaps unfairly) portrays Facebook as a tool for socially dysfunctional people, can increase the positive perceptions of the product without even trying.
If there were a Facebook page for conceptual models, I would definitely "like" it.
(Disclaimer: While there are many things I enjoyed about the movie, The Social Network, I cannot offer an unqualified recommendation of the film. It is rated PG-13 for a reason. Also, I do not claim that the scenes in the movie are factually correct accounts, only that the events as portrayed in the movie illustrate certain points.)



